Pre-Production
Pre-production is a very important step in creating lots of things. I have learned and created lots of my own as well as worked on some with others.
01
Kill Joy
My Role: Narrative Designer & Other designs
Members:
Lead Designer- Kevin Albregard
Other Designers- Kaulana Lee, & Dylan Cook
You play as a psychopath living in a normal world. Unfortunately, the normal world is a little frustrating. You must play various mini-games in order to keep your murder tendencies down.
02
Rekt
Rekt is a strategic card game in a futuristic type setting about an underground fighting arena. Two to four players face off in streetfighter-like moves on cards to take the other players down. Be the last man standing and you win.
The project had lots of documents for pre-production.
My Role: Other Designs
Members:
Lead Designer- Prosper Kelley
Other Designers- Tyler King, & Eric Jeffery
03
Level Maps
I have made several maps for level designs. The flow and map of how the level will look and flow like.
04
Why Are You Like This?
This project was an RPG comedy game. This project had lots of documentation. The work that we had done was a game design document, product backlogs, and sprint retrospect.
My Role: UI Designer, Narrative Designer, & Lead Artist
Members:
Lead Designer & Lead Programmer- Casey Grant
Level Designer & Programmer- Ely Schirtzinger
Character Artist- Desiree Macias