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Pre-Production

Pre-production is a very important step in creating lots of things. I have learned and created lots of my own as well as worked on some with others. 

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01

Kill Joy

My Role: Narrative Designer & Other designs

Members:

Lead Designer- Kevin Albregard

Other Designers- Kaulana Lee, & Dylan Cook

You play as a psychopath living in a normal world. Unfortunately, the normal world is a little frustrating. You must play various mini-games in order to keep your murder tendencies down. 

02

Rekt

Rekt is a strategic card game in a futuristic type setting about an underground fighting arena. Two to four players face off in streetfighter-like moves on cards to take the other players down. Be the last man standing and you win.

The project had lots of documents for pre-production.

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My Role: Other Designs

Members:

Lead Designer- Prosper Kelley

Other Designers- Tyler King, & Eric Jeffery

03

Level Maps

I have made several maps for level designs. The flow and map of how the level will look and flow like. 

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04

Why Are You Like This?

This project was an RPG comedy game. This project had lots of documentation. The work that we had done was a game design document, product backlogs, and sprint retrospect. 

My Role: UI Designer, Narrative Designer, & Lead Artist

Members:

Lead Designer & Lead Programmer- Casey Grant

Level Designer & Programmer- Ely Schirtzinger

Character Artist- Desiree Macias

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